Zero-Shot Games is a catalogue with a premise: every game in it was built solo by AI from one prompt. The site's job is to make that claim legible and then get out of the way.
The front page is a launcher. The games run in the browser, web-native, with no download and no store in the path.
Around the cabinet sits a technical blog recording how each one was made, which is the part that turns a novelty into a body of work.
It runs on the same build-and-ship pipeline as the rest of the estate. Worth naming: this property spent a month serving a stale image because its deploy step was written to warn rather than fail when a secret was missing. The pipeline was green the whole time and shipping nothing. Finding that is the work.
Awaiting the client's own words. The body of this piece is the studio's account of the work; nothing is attributed to the client until they supply it.